Note that this script hasn't been extensively tested (although it seems to work ok for my mods) but I am not a scripter and could easily have overlooked something or gone about it the wrong way. If you are creating a total conversion, this shouldn't affect your mod, but you won't be able to use this script/quest to interface with the vanilla wasteland or mods based on the vanilla storyline.
This WILL break the main quest and tutorial because it overrides the starting quest and its attached script. This mod is designed specifically for modders creating total conversions who need to be able to specify a starting location in a custom world space that completely bypasses the vanilla tutorial and quest line. This is a modder's resource only! If you are a player looking for a mod that changes the starting location and character generation process (by skipping the tutorial, for example) but that uses the Fallout 3 universe, search for 'alternate start' mods. Home » mods » fallout 3: custom start Custom StartĬhanges the CG00 quest and CG00SCRIPT quest script to allow you to create mods that start the player from a new location.